Build #6 - Fixed 10 bugs + ui improvements
Added a UI element to highlight cards you can afford to play
Fixed 10 bugs:
1) "starter" cards show up in card rewards
2) "curses" show up in card rewards
3) energy need to reset at the start of a new room
4) hand and deck need to reset at the start of a new room
5) you can "end turn" between fights to cycle your hand
6) after loading a new room, the state variable is null and phase init is messed up
7) "pick a new card" button should disappear after you've selected a reward
8) nothing happens when you beat the boss -- it should show your final score
9) you can click and drag cards that you could not actually afford to play
10) you can accidentally click "close rewards" and are unable to re-open it again -- we should change the button to "show map" and allow the user to continue to see the rewards. close rewards on new room load.
Files
Meme the Streamer
deck building card game where you sling memes at streamers
Status | Prototype |
Author | hephaestus |
Genre | Card Game, Strategy |
Tags | 2D, Boss battle, Deck Building, Funny, mashup, Roguelite, Singleplayer, Turn-based, Unity |
More posts
- Build #10 - Added basic animationsMar 16, 2019
- Build #8 - Added another new enemy + New cardMar 11, 2019
- Build #7 - Added New EnemyMar 08, 2019
- Build #5 - Added multi room loading and card rewardsMar 02, 2019
- Build #4 - Added Varying Enemy Actions with Intent SignalsFeb 27, 2019
- Build #2 - Discard pile into Deck cyclingFeb 24, 2019
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